add_selector(const std::string &name, bool values, bool gradients, bool hessians, bool cell, bool bdry, bool face) | MeshWorker::WorkerObjects::IntegrationWorker< dim > | inline |
add_update_flags(const UpdateFlags flags, bool cell=true, bool bdry=true, bool face=true, bool ngbr=true) | MeshWorker::WorkerObjects::IntegrationWorker< dim > | inline |
bdry(const InfoObjects::DoFInfo< dim > &face) | MeshWorker::WorkerObjects::LocalWorker< dim > | |
bdry_flags | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
bdry_quadrature | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
bdry_selector | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
boundary_fluxes | MeshWorker::WorkerObjects::LocalWorker< dim > | |
cell(const InfoObjects::DoFInfo< dim > &cell) | MeshWorker::WorkerObjects::LocalWorker< dim > | |
cell_flags | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
cell_quadrature | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
cell_selector | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
face(const InfoObjects::DoFInfo< dim > &face1, const InfoObjects::DoFInfo< dim > &face2) | MeshWorker::WorkerObjects::LocalWorker< dim > | |
face_flags | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
face_quadrature | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
face_selector | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
initialize_gauss_quadrature(unsigned int n_cell_points, unsigned int n_bdry_points, unsigned int n_face_points) | MeshWorker::WorkerObjects::IntegrationWorker< dim > | inline |
initialize_selectors(const VectorSelector &cs, const VectorSelector &bs, const VectorSelector &fs) | MeshWorker::WorkerObjects::IntegrationWorker< dim > | inline |
IntegrationWorker() | MeshWorker::WorkerObjects::IntegrationWorker< dim > | inline |
interior_fluxes | MeshWorker::WorkerObjects::LocalWorker< dim > | |
LocalWorker() | MeshWorker::WorkerObjects::LocalWorker< dim > | inline |
ngbr_flags | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |